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	<title>Full Launch &#187; Features</title>
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	<description>News, Analysis, and Reflections on the Amusement Industry</description>
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		<title>Day 4 of our Northeast trip</title>
		<link>http://www.fulllaunch.com/?p=15</link>
		<comments>http://www.fulllaunch.com/?p=15#comments</comments>
		<pubDate>Wed, 22 Aug 2012 06:37:04 +0000</pubDate>
		<dc:creator>csladky</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Trip Reports]]></category>

		<guid isPermaLink="false">http://www.fulllaunch.com/?p=15</guid>
		<description><![CDATA[Today we went to Six Flags New England, our first major park of the trip, containing 11 coasters â€“ singlehandedly making it the day with the most rides and coasters on our trip so far. That said, it wasnâ€™t either of our favorite parks, and there were quite a few disappointments. While the rides are [...]]]></description>
			<content:encoded><![CDATA[<p>Today we went to Six Flags New England, our first major park of the trip, containing 11 coasters â€“ singlehandedly making it the day with the most rides and coasters on our trip so far. That said, it wasnâ€™t either of our favorite parks, and there were quite a few disappointments. While the rides are definitely high quality, there are negative aspects to this park that are either new since the last time Iâ€™d visited or temporarily forgotten in the time since. This was my second visit to this park, and my first since Superman was rethemed as Bizarro, they added a new wild mouse, and they got a Vekoma Giant Inverted Boomerang coaster (courtesy of Six Flags Magic Mountain).</p>
<p>The parking fee ($20) was the highest Iâ€™ve seen at a park, and as we entered the parking area, the number of people joining us was already sort of a bad sign. Even so, the entrance is rather a pretty one, and security was mostly efficient. The main street is nicely themed, although it could probably use just a smidge of TLC to cover up some peeling paint, remove a couple gaudy ads, etc.</p>
<p>After we were inside, our first order of business was getting in line for Goliath, the Vekoma Inverted Boomerang. These rides arenâ€™t exactly known for their high capacity and reliability (quite the opposite), and so we wanted to get our rides before the line built up during the day. It was good to see this one being operated efficiently, and we didnâ€™t see it down during the day â€“ a dramatic difference from what we normally experienced at Six Flags Over Georgia (and their former GIB, DÃ©jÃ  vu). We got on the ride in about a half hour using the single rider line, which is definitely a new record. Unfortunately, I had a rougher ride than the ones Iâ€™d had at Magic Mountain, getting my head bumped quite a number of times â€“ but the drops are still quite fun. I also really liked the new paint job; that bright green is very photogenic, and I like how they chose to color some parts of the supports, etc. green that are not on the others.</p>
<p>Next up with their standard boomerang â€“ placed, totally inexplicably, next to the GIB. It really makes it obvious that they have two similar coasters, and it makes the smaller/traditional one much less appealing, being in the shadow of the larger one. To that point, it was basically walk-on, although this was our first experience with a complaint that would last throughout the day â€“ not being able to choose the row to sit in, even though there was very little reason for it. In our case, the front row was open, and no one else was coming up the lineâ€¦but we were told we <em>had</em> to sit in row 3. Neither of us could figure out any harm this could have caused, and unfortunately this would be repeated on nearly every coaster in the park. As for the ride itself, it was one of the rougher boomerangs Iâ€™ve done, even in row three, despite that it had the newer-style, more curved boomerang trains.</p>
<p>After the boomerang, we tackled Pandemonium â€“ a Gerstlauer spinning coaster that is the same layout as some of the Tony Hawk coasters (among others). It was reasonably fun, and about on par with the Tickler at Coney Island â€“ it didnâ€™t spin quite as much, but it did have more speed and a more dynamic layout. Then, it was off to the catapult, an S&amp;S Sky Swat, one of two in the world. This was one of my favorite flat rides last time I rode it, and it had another great performance this trip as well. I really enjoy the sensation of hang time, and Catapult provides plenty of it.</p>
<p>After Catapult, we headed back toward the center of the park, stopping to have lunch at Panda Express. Here we ran into another slightly annoying part of the park â€“ the difficulty in staying properly hydrated. It took a couple of tries to find a place that had cups of water, and they are quite small â€“ and you have to wait in line each time to get a refill. This wouldnâ€™t be too much of an issue, but we also had difficulty finding water fountains. Six Flags did successfully get both of us to buy a bottle of water, but I would rather not have done so.</p>
<p>After lunch it was time for Thunderbolt, a quite classic and enjoyable wooden coaster from the 40s. Here again we ran into the problem of not being able to choose our seats. There was actually a very annoying situation wherein we were first in line, and we chatted with the ride ops about which seat was the best. We decided weâ€™d try the back, and went for that queueâ€¦only to have another ride op tell us we couldnâ€™t. By that time weâ€™d lost our spot as the first in line, and we were forced to go a few rows back from the front. That aside, this is a very enjoyable coaster. Itâ€™s both much smoother and more exciting than most classic coasters Iâ€™ve been on; despite the peeling paint, the coaster itself is holding up very well.</p>
<p>Following that it was off to Bizarro, for Brianâ€™s first time on it and my first time since they added the onboard audio (no longer functional), flame effects (no longer functional), repainted it, added some theming, etc. One change they made, I particularly appreciatedÂ  &#8211; the restraints. They modified the restraints to remove the middle pillar and the shin-pieces, and it made the trains so much more comfortable, even for someone like me who isnâ€™t overly large. One other nice aspect was that we were allowed to choose our seats on this coaster, so I could actually try both front and back.</p>
<p>Bizarro is a really excellent coaster with a layout far more interesting than your â€˜typicalâ€™ airtime coaster. Itâ€™s full of strong airtime, good speeds, and intense valleys. My own personal opinion of it is that it is definitely in the very upper echelon of coasters, but I donâ€™t subscribe to the viewpoint of many, who feel it is the worldâ€™s best coaster â€“ it is not in my top 5. Itâ€™s excellent at what it does, but there are other coasters I find more fun. I did find myself changing my position on which seat is the best , as wellâ€“ last time I liked the back better, but this time I preferred the front. It afforded nearly as much airtime as the back, though slightly less strong, but it also added a lot of visibility and that wonderful nice wind-in-the-hair feeling.</p>
<p>After Bizarro, we headed to Gotham City Gauntlet: Escape from Arkham Asylum, a Batman-themed wild mouse. This isnâ€™t the Batman-themed wild mouse that SF:NE had originally wanted (they were originally slated to get a Dark Knight coaster like Six Flags Great America or Great Adventure), but a Maurer that originally was located at Kentucky Kingdom. This was actually one of the nicest surprises of the day â€“ it had some of the best operations of any mouse Iâ€™ve ever seen, and even more impressively, that was with basically a single employee working both load and unload. The ride itself is a very good mouse, and it had hardly any braking on the top section of switchbacks.</p>
<p>That was followed by another pleasant customer service experience â€“ SF:NE will refill water bottles at their restaurants. Combined with the speedy, attentive employees at Asylum, this leaves some hope for the operations aspect of the park.</p>
<p>Then, we hit Catwomanâ€™s Whip, a large Tivoli kidsâ€™ coaster with the typical gigantic train. These are hilarious simply for the weirdness of the extra-long train; the first car is starting down the first hill before the last car is even out of the station. It just looks hilarious. Ride-wise, theyâ€™re fun but neutral, nothing notable. Their SLC, Mind Eraser, was our next stop, and it was rather painful â€“ one of the worst SLCâ€™s Iâ€™ve done, though not <em>the </em>worst (that one comes later in the trip, at Canadaâ€™s Wonderland).</p>
<p>Batman: the Dark Knight was our second-to-last coaster, and itâ€™s a very solid floorless coaster, especially for its somewhat short (117-foot) height. Again here we werenâ€™t allowed to wait for a row, though at least we were allowed to go to the back after we asked. The beginning of this coaster is very enjoyably intense, though I noticed a rather unpleasant amount of vibration and rattle in the later parts of the ride.</p>
<p>On the way back to Cyclone, the remaining coaster we hadnâ€™t done, we hit their Top Spin, Twister . Top Spins are one of my favorite genres of flat rides, and I do enjoy that there is such variation in cycles/ride programs. In this case, that variety played against me â€“ it was unfortunately a boring cycle, and it was the first time I had my head whacked on a Top Spin.</p>
<p>We also wanted to ride the rapids, but super annoyingly, there are no lockers for the rapids ride, and no lockers nearby it, even. We asked the ride host what to do with our belongings and were told to just take them on board. Itâ€™s rather frustrating that Six Flags requires lockers at rides that could live without them (e.g. Bizarro and Batman), but they donâ€™t have them on the rides that <em>need</em> them. We would have gladly paid for one here, as opposed to un-gladly paying for one at Bizarro.</p>
<p>That brought us to the final ride of the day â€“ Cyclone, a classic-feeling, though not particularly old (built in 1983) wooden roller coaster that has the best airtime in the park. It is not going to beat Bizarro any day soon â€“ there are only two spots of such airtime â€“ but it is absolutely incredible. Brian had an awesome grunt of â€œWhoa!!â€ when he first experienced these. Sit in the very back to get as much as possible â€“ and thankfully, this was one two coasters (the other being BIzarro) where you could actually select your row.</p>
<p>On the whole, our day at Six Flags New England was enjoyable, though this was mostly due to the quality of the rides. There are customer service and operations concerns that kept it from being a particularly pleasant experience, but hope remains that these wrinkles could be ironed out to bring the park experience up to what it could be.</p>
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		<title>Day 1 of our Northeast Trip</title>
		<link>http://www.fulllaunch.com/?p=13</link>
		<comments>http://www.fulllaunch.com/?p=13#comments</comments>
		<pubDate>Sun, 19 Aug 2012 07:05:23 +0000</pubDate>
		<dc:creator>csladky</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Trip Reports]]></category>

		<guid isPermaLink="false">http://www.fulllaunch.com/?p=13</guid>
		<description><![CDATA[Today we kicked off off day 1 of our 9 day, 18 parks, around 80-ish coaster trip that will take us through the northeast, into Canada, and back to New York. Unfortunately it started with a bit of a disappointment, but it quickly turned into a very fun, full day. The main theme of the [...]]]></description>
			<content:encoded><![CDATA[<p>Today we kicked off off day 1 of our 9 day, 18 parks, around 80-ish coaster trip that will take us through the northeast, into Canada, and back to New York. Unfortunately it started with a bit of a disappointment, but it quickly turned into a very fun, full day. The main theme of the day was small, unpolished (in the sense of copious uses concrete, metal fencing, and questionable yet oh-so-charismatic theming), but extremely charming parks. They had a very different type of appeal than major, heavily-themed parks, but nevertheless an extremely valid one â€“ the best word I can think of is authentic. These parks are not pretentious; theyâ€™re about great fun, classic rides, and even a little silliness.</p>
<p>You can see many pictures and more detailed comments in the photos, but here is a good summary.</p>
<h3><strong>Bowcraft</strong></h3>
<p>First stop was Bowcraft, a small, family-oriented park with a twist â€“ a Zierer Crossbow, an intense (judging by appearances), tightly-twisted small coaster. There is only one other like this, and itâ€™s in Germany. Unfortunately, it turned out this ride hasnâ€™t yet opened this season; they said they were waiting on parts, and it would probably open in a few days â€“ not soon enough for us to get back and ride it, though.</p>
<p>The silver lining, though, was that we still got to explore the whole area, including the station. This was where I was also presented a rather extreme temptation that itâ€™s unlikely Iâ€™ll see again â€“ a coaster with an empty station, the key in the operating panel, the panel on, and the dispatch button flashing. It took a lot of willpower to overwhelm my urge to start playing with it and see what I could do / how far I could get before they kicked me out. I also had to wonder how long that panel had been sitting there, on but unusued.</p>
<p>Otherwise, their Wisdom-built kidsâ€™ coaster, Dragon, I found reasonably enjoyable for the size it was â€“ the helixes press you up against the side quite well, and we got 4 cycles. Brian, however, disagreed. There werenâ€™t really any other rides of note, and the only other thing we rode was a tilt-a-whirl.</p>
<h3><strong>Keansburg Amusement Park</strong></h3>
<p>After Bowcraft, it was off to a small, seaside park in Keansburg that featured a classic Schwarzkopf Wildcat, a Miler kidsâ€™ coaster, and a variety of interesting flat rides.</p>
<p>With the removal of Cedar Pointâ€™s Wildcat, there was much nostalgia to be had here. This one has a rather interesting unique feature, though not a positiveâ€“ they donâ€™t use any block sections on it. I donâ€™t know if this because the brakes arenâ€™t hooked up (quite possible since none of them grabbed during the course), but it means that the capacity of this ride is much diminished â€“ one car has to finish the entire course before another can be launched. It didnâ€™t help that there was only one operator, as well, and that wildcats seem to require people to manually push cars from the exit station to the entrance station (I seem to remember this from Cedar Pointâ€™s as well, except they had a number of employees operating it). Operations aside, Wildcats are always very enjoyable, classic rides that pack a lot of punch into a small footprint. Their tight hills and turns create very enjoyable, if not extreme, forces â€“ and the last helix and brake run can be quite forceful, in a good way (just make sure youâ€™re paying attention). Oddly, given that the brakes are off on this one, I seem to remember Cedar Pointâ€™s and the Puyallup Fairâ€™s Wildcats as being more intense, but there is some possibility that was just a fond memory overplaying it. Iâ€™ll try head down to the Puyallup fair next month to verify.</p>
<p>Their kidsâ€™ coaster, Sea Serpent, and its three cycles were not a lot to speak of â€“ it was somewhat jarring, and not particularly enjoyable. Their flats, however, were much better. Of particular note was the Eyerly Loop-O-Plane, an extremely â€œclassicâ€ inverting ride that was clearly from an earlier era. It was fairly easy to see how it operated, and also the lack of modern safeguards (e.g. redundant latches and safety cables â€“ though it is certainly debatable if thatâ€™s necessary; we both believe this ride is more than safe) and modern sizing (all of the cars are quite snug for even average-sized people, which means many American adults probably wouldnâ€™t fit). We got a fantastically-long cycle on this, and inverting with only a lap bar to hold you against the seat was quite a sensation (for those wondering about the use of a lap bar on an inverting ride, youâ€™re basically in a cage as well; thereâ€™s very little risk of you falling out). Â I would say for me, this ride was actually the highlight of Keansburg, and itâ€™s a real shame there arenâ€™t more of these around.</p>
<p>There was also a Chance Chaos, one of the few that are still operating. I had the chance (pun intended) to ride Cedar Pointâ€™s (which had been one of the longest-lasting ones before it, too, was removed), but I rode alone that time, and the flipping wasnâ€™t as good. Riding it with Brian definitely improved the inversion count and intensity, and it made the ride much more disorienting and enjoyable. I even got Brian to admit that he might get sick if he rode it again (Brian insists I qualify this with a reminder that he hadnâ€™t eaten all day). While I wouldnâ€™t classify this ride as exceptional, it was definitely good, and certainly worth doing since there are so few of them remaining.</p>
<p>Lastly, there was the S&amp;S double shot. These towers are more fun in their shorter variants, and this was no exception â€“ good airtime at the top. After that, and some fried Oreos and snow cones, it was off to New Yorkâ€™s most famous park and what is arguably the worldâ€™s most famous roller coaster.</p>
<h3>Coney Island</h3>
<p>Coney Island is actually more like a district than a park; itâ€™s a number of smaller parks that make up a larger whole. Thereâ€™s also a very cool â€“ and busy â€“ boardwalk area adjacent to it, including a beach leading up to the bay.</p>
<p>The first thing we did upon arriving was head to Denoâ€™s and ride the Wonder Wheel. This is a classic old Ferris wheel that has moving/swinging cars; as the wheel turns, they move along a track within the wheel itself (having a look at the pictures may make this easier to understand). The only other Ferris wheel I know of like this is at Disneyâ€™s California Adventure; Denoâ€™s Wonder Wheel was the inspiration for that one. Denoâ€™s feels much more classic, and thereâ€™s a very cool effect I didnâ€™t notice on Disneyâ€™s, where the car slides forward and then swings out past the structure, making you feel like you might be launched off of the wheel. Our next step was to ride the Sea Serpent at Dinoâ€™s, which, like the one weâ€™d ridden earlier that day, was mostly unremarkable, although this one was a mite smoother. Then, we moved on to the most famous part of Coney.</p>
<p>Astroland â€“ at least by name; much of Astroland was lost when it closed a few years back â€“ contains the Cyclone, which Iâ€™ll assert is likely the worldâ€™s most famous roller coaster. Sure, Santa Monica Pier gets a lot of screentime in the movies, but no other coaster is as well-known, as historic, and as iconic as the Cyclone. Six Flags even opened up â€œinspired byâ€ wooden coasters at a variety of their parks, although unfortunately Psyclone (Six Flags Magic Mountain) and Texas Cyclone (Six Flags Astroworld) are now defunct.</p>
<p>So, how has this historic coaster held up with age? It has an endearing, exciting rawness to it that modern rides donâ€™t â€“ there are spots where the airtime in the back is, simply put, amazing. It grabs you out of the seat and shoves you against the padded lap bar with surprising, almost painful strength. At the same time, Iâ€™m very glad that theyâ€™ve padded the trains until theyâ€™re almost like overstuffed couches â€“ each dip reminds you that this is no young ride, rattling and shaking you forcefully. It is awesome, but I will never understand how coaster enthusiasts marathoned this ride.</p>
<p>It is currently being refurbished by GCI in a multi-year process, and Iâ€™m glad that we got in on the early part of that. I trust GCI to make this great ride even better, but I also wanted to know what it felt like in its more â€˜historicâ€™ condition. Iâ€™ll be looking forward to going back once theyâ€™re finished, and seeing how well itâ€™s improved.</p>
<p>After Cyclone, we headed back over to Luna Park and Scream Zone, a pair of parks run by Zamperla. Here, we rode the Tickler, an oddly named but quite fun spinning mouse, which really takes advantage of the spinning aspect. On many spinning coasters, the spinning is limited, but the spinning on this one was quite extensive and took place throughout nearly all of the ride. After that, we hit the Circus Coaster, an interesting but small kidsâ€™ coaster. Its most unique attribute was two rather delightful pops of airtime from a very shallow pair of hops just before the train returns to the station.</p>
<p>Following this, we grabbed some of Nathanâ€™s famous hot dogs at his original location, although I have to say I probably liked the orangeade most of all of the items I got. This break was a great reminder that the character present in the parks permeates all of the Coney Island area, including the restaurants and other attractions. Iâ€™ll skip any in-depth food reviews, unlike certain amusement park review sites, but it was an enjoyable part of the trip that helped complete the Coney Island experience.</p>
<p>Next up was Soarinâ€™ Eagle, a Zamperla Volare flying coaster â€“ the first of three on our trip (thanks, Brian). Â Volares are not exactly known for their exceptional smoothness, but they are at least fun, compact coasters. I enjoy them quite a bit, although they can be a bit jarring. Of the ones Iâ€™ve done, this was middle of the road â€“ fairly smooth for much of it, but with a few jarring parts, and a restraint that felt more restrictive than the typical Volares.</p>
<p>After that was Steeplechase, a launched Zamperla (seeing an obvious trend?) MotoCoaster. This was my third of these (after Darienâ€™s and Knottâ€™s), and itâ€™s the best Iâ€™ve ridden. Its layout is far more engaging than Knottâ€™s, and it felt much faster than Darienâ€™s â€“ to be confirmed at the end of this trip when we are there. Actually, the difference between Darienâ€™s and this one was enough to validate in my mind that Zamperlaâ€™s MotoCoaster might actually be interesting to see in larger form, at larger parksâ€¦</p>
<p>That was the last of our coasters to ride, but there is one other ride worth of mention â€“ Air Race. Air Race is an interesting flat ride that involves many inversions â€“ rather than attempt to explain it in words, itâ€™s best to just see the pictures. Air Race was very enjoyable, as well as fascinating to watch, and I would love to see this model start to appear in more parks.</p>
<p>After our extremely full day, we set off to our hotel on Long Island, and Adventureland the following morningâ€¦</p>
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